SUPERHOT came to be during a 7day fps game jam.Ī bunch of people got together to make a shooter game in a week. Lets take a stroll down memory lane, shall we? :) We expanded the SUPERHOT franchise with new titles, helped publish other games, got a bunch of office doggos, switched to full remote and a whole lot more.ĥ years is a great time as any to take a look back at what happened. We have grown from a tiny indie team into a fully fledged game studio. Since the release of SUPERHOT a lot has happened. Here are 5 years' worth of memories stitched together in a lovely little video. Lots of Localization Quality Assurance fixes in multiple languages.Fix for not showing SUPERHOT chant at the end of the level and pop-ups in Asian languages.Fix for the bug that caused players to get stuck after clearing the level.Once again let us thank you for your support and help with upgrading SH as much as possible! Xbox One/S/X & Bluetooth controller support on Mac Improved text readability for Asian languages, brand-new Japanese localization Steam will ask for permission only during its first launch (unless you have already enabled it in the past), otherwise youll have to set it up yourself in the settings: Note for Mac users: the Steam Controller improvements require Steam to access "Accessibility" in "Security & Privacy".
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