![]() ![]() ![]() To be honest, NTF campaigns have always attracted my attention.among all "What If.?" ones they probably are, in my opinion, the most interesting ones. So that led you to take up the reins of NTV?Įxactly. That's what led to the current situation. In the following discussion I decided to join the team. Soon afterwards my post, Galemp contacted me. I played campaigns like Neo Terra and Utopia which, in my opinion, aren't plausible enough to tell a story about a rebellion that succeeds and achieves its objectives. It happened by chance, when I decided to post a thread in the resurrected NTV forum about what, in my opinion, decent plans for an NTF-based campaign should have been like. So how, what and why did you choose to take up Neo Terra Victorious? So far I think I'm performing that task in a nice way. My job is to turn INF campaigns into pure campaigns and not only add-ons to a modpack. Inferno R1 and INFA lacked characterization and high-level FREDding - many community members oftentimes claim that, for example, S:AH is much better than the old INFA. I'll soon start working on the other INF campaigns, INFA2 and INF SCP, and hope to turn them into enjoyable campaigns. ![]() As I said, I’ve been working as FREDder since early 2007 and the fact that INFASA is nearly done makes me proud of my work. Thanks to Steadfast I became an Inferno fanboy. Since it is an INF campaign with many mods to the main INF pack I hope to work on it after the release of INF SCP. Unfortunately, however, the project was put on hold due to the lack of dedicated team members (without considering me) and free time. I've also learned a lot about table editing and other aspects of FS modding from it. Dysko wasn't incorrect when he claimed that I FREDded 99% of Steadfast missions. Thanks to it I realized how wonderful FREDding is. What was it like, working on the Steadfast campaign? So the first team you joined was Steadfast? I became a full member of INFASA in early 2007. My interest attacked Woomeister's attention, who decided to hire me and a few other people as testers for the first release of INFA. Steadfast focused my attention on Inferno and, in fact, I was a pretty active poster in the main Inferno forum. If you were generalizing, I'd say no - the Steadfast team was the first one I joined. If you're referring to the first team with certain importance within the community I'd say yes. The first team you joined was the Inferno team correct? By cutscened I mean a campaign in which every single mission has take-off, landing, and important-events-related in-mission cutscenes. Steadfast, for example, is without any doubt the first cutscened campaign in development. The other projects I used to work on, like Steadfast, are currently on hold. I hope to have more time for that project in the future, because it's very promising. I’m also part of the Earth Defense team but my lack of spare time led me to become a FRED advisor and idea guy for ED. I'm also working on Neo Terra Victorious, whose old demo is very well known. I'm currently working on the remake of Inferno: Alliance, a campaign released in late 2006. Useless to say, however, that my first 30-40 FRED attempts turned out to be a nice way to improve my skills. I was like many other FREDders - I started with a big project and lost interest due to lack of additional ideas and skills. I've been FREDding a lot for two years and a half but, sadly, none of the missions I've worked on has been released yet. I used to visit HLP since late 2005 thanks to Karajorma's FreeSpace FAQ, which led me to the most important FS fanbase. Well, my name's Francesco D'Amico and I live near a town called Lamezia Terme, in southern Italy. Interview thread on Hard-Light Productionsįirst off, tell us a little 'bout yourself. ![]()
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